DeletedUser7719
- Feb 21, 2016
- #1
I'm not sure if I want to make an idea about this, but just wondering about the current opinions about point farming from GvG. What if I created an idea that the amount of points you get per battle is proportional to the amount of goods you spent on a siege. Something along the lines of cost of siege / 100 = multiplier to your score in tournaments/rankings, so if you have no sectors, your score would be 1/20 of what it is now, and a guild with 23 sectors will get around 10x the battle points per siege?
The main problem is that I doubt this could be applied retroactively, but I'm still a bit interested in how this would play out.
DeletedUser15501
- Feb 21, 2016
- #2
Anything that would stop the stupifying battle point farming in GvG has my support. High level guilds are just sitting there with expensive sieges hardly able to fight and get points, while the players who want to fight for a top rank leave their guild to join or create a much smaller one. Players in high ranked guilds should be able to fight for a personal top rank as well. Siege cost/100 as a multiplier seems too high though, I think (siege cost)/200 would be better. But I do like the idea of this.
DeletedUser5180
- Feb 21, 2016
- #3
this has its merits, another option is to make ranking points gained from gvg is proportional to the support pool that the sector has, so an easy sector with 0% gives far less points than a 75% HQ offers?
DeletedUser101726
- Feb 21, 2016
- #4
Posted the below in another thread but better placed here.........
The new menace now that silly points have gone from GBs are the solo players who just attack everyday in GvG raking up millions of points for very low seige costs, this will replace the GB shambles before long.
The top players in each server will be the ones who are lone players or from guilds not interested in GvG just picking off easy 0% defence sectors, this happens everyday on East Nagach. With one player in particular raking in silly points for very little effort (put him in my hood please INNO!).
INNO must react now before this gets out of hand, in my opinion the only way to stop this is to bring back losing troops that are used for the seige army and increase the initial seige costs so its costs more to take the 1st sector and then the 2nd sector and so on can use the current goods cost system. I would recommend the first sector seige cost to be at least 50 of each good dropping to 10 of each good for the 2nd onwards.......
This will soon be the biggest issue INNO has to deal with if it does not act NOW....................
EJBirch
DeletedUser99363
- Feb 22, 2016
- #5
simply go demo in the current era your guild is in and plenty of fights can be had and you can usually block off the Pointless GvsG fight farmers all day long, works pretty good in A world get as many fights as i wish if i have time for it
I don't know why they took away the siege army actually costs you your own personal set of army they should at least bring that back pretty quick, then it will push some Fight farmers back to PvP where they would run into higher attack boost then on GvG map and lose even more troops
DeletedUser
- Feb 22, 2016
- #6
SFM-ByeOrDie said:
I'm not sure if I want to make an idea about this, but just wondering about the current opinions about point farming from GvG. What if I created an idea that the amount of points you get per battle is proportional to the amount of goods you spent on a siege. Something along the lines of cost of siege / 100 = multiplier to your score in tournaments/rankings, so if you have no sectors, your score would be 1/20 of what it is now, and a guild with 23 sectors will get around 10x the battle points per siege?
The main problem is that I doubt this could be applied retroactively, but I'm still a bit interested in how this would play out.
So if you are defending against a siege you get 0 points because you aren't paying any goods?
DeletedUser7719
- Feb 22, 2016
- #7
Huscarl said:
So if you are defending against a siege you get 0 points because you aren't paying any goods?
There are two options: No points as you said, or its proportional to the guild laying the siege gets (same, half, or double; don't know what it better ). The latter would promote smaller guilds attacking larger ones since if you catch their siege while their retaliating, you can get some major points.
Last edited by a moderator:
DeletedUser106685
- Feb 22, 2016
- #8
Zero points for fighting against a siege army will be necessary, I'm afraid.
On many worlds, people sell sieges for FPs. So fake sieges, basically.
Large guilds with many sectors can't get their battle points, so some players pay someone to lay a siege on their sector, or an adjacent one.
They get 10 battles, and then the next one. I've seen some guys do 100 of these on a single day. Just for the ranking points.
If you increase siege cost for the first few sectors to a point that sector bashing becomes too expensive, you have to tackle this, or else this is how everybody will play. And the problem will not be solved.
DeletedUser108379
- Feb 22, 2016
- #9
Zero points while fighting against a siege is not fair in my eyes. If you have a large guild attacking you, what really wants your sector, you almost no chance to win. So points are just a very little balm for the defeated.
DeletedUser101726
- Feb 22, 2016
- #10
In EN5 we already get almost ZERO points when being spam seiged for PvPs, the players attacking are so up themselves that they lay seiges with 8 rogues, therefore if spotted the guild defending gets no reward for killing the seige, shows how selfish these players are 'I want points but everyone else can go and sing', then to rile us up even more they boast about it in global.
DeletedUser96869
- Feb 22, 2016
- #11
EJ is right in regards to EN5 and some of the previous GB farmers now hitting LZ's for points only. The idea of increased goods costs could work but I would modify it slightly otherwise it would only suit the large guilds as they produce more. (Yes I know that players can join larger guilds but places like EN5 you are either seen as being either with Avengers or with HD etc so trying to be neutral and avoid the rubbish between the two warring factions is very hard to do, as I am finding out after leaving HD)
What I would suggest is to lay the siege with a cost of say 50 of each good but depending on the out come you get different outcomes.
For example:
If you delete the siege you lose all 50 and the next siege is say 60 of each.
If your siege is broken then the next siege on that sector ONLY could be the usual 5 (between calc's as you may want to try at a time you suspect the holding guild to be offline that would allow guild wanting to be on the map to place multiple sieges.)
If you take the sector you could be compensated the goods from the initial siege by unlocking 4 defence slots rather than the usual two as this would be your HQ location. Once a guild is on the map then it defaults to the usual system.
DeletedUser101726
- Feb 22, 2016
- #12
Sounds like a very good approach Nomad, reward the guilds that conquer the sector to offset the initial higher seige costs, this will stop the usual suspects that have no intention of taking territory, in FE alone we seiged over 70 times by the same guy until we released the LZ sectors, in TE the last two weeks we have been seiged over 40 times by points scavengers! I would not mind if they had the guts to land and defend the territory!
DeletedUser100832
- Feb 22, 2016
- #13
My 2p-worth:
(1) Need to factor (def+att) bonus into the equation. Someone taking an HQ with 75% bonus should get (100+75*2)% of the current points they receive. With PvP it can work the same. That way you can boost, but fighting against NPC will get you fewer points.
(2) Restriction on re-sieging a sector you just released. If you for example had to wait 6 hours before sieging a sector you've released, that will cut down boosting a lot.
(3) Alternatively, make boosting easy for everyone. Have something along the lines of recurrent continent map fights, where you pay goods to defeat 'default armies' again and again and again.
DeletedUser99363
- Feb 23, 2016
- #14
yes costal GvsG farming was prevelant before GB score mess and will get even worst if the supposed GvsG way of play does not change soon.
So when is news of after LVL 50 in GvsG going to come, its been months with no new rewards for the well organized adn efficient guilds that have reached that plateau
DeletedUser100832
- Feb 24, 2016
- #15
basically, there are two ways to stop points boosting
(i) is to make it harder, like I suggested in my post above
(ii) is to make holding sectors in GvG more attractive and fighting in it conventionally more appealing. Some ideas for that can be found here https://forum.en.forgeofempires.com/index.php?threads/cheating-guilds-bots.31354/page-2#post-190149 .
Addonexus
Chief Warrant Officer
- Feb 24, 2016
- #16
the problem is not how much points you get from 1 battle. the problem is that you can do infinite battles, which leads to infinite points, as long as you have time to just sit and click click click. probably after 100 battles are reached in the day, for each next battle you only get 10% of the real points. this way you can still fight as much as you want, but at least you dont have infinite points, because the game is limited in how much points you can get in everything, except in gvg. and if this is implemented, it needs to be retroactively changed, unless it happens before things get out of control and the damage done is ireversible.
DeletedUser100832
- Feb 24, 2016
- #17
It's been going on almost since GvG started, it's just that with the old ranking system it wasn't visible in the rankings
you can boost in so many different ways that it's hard to see how they can all be stopped without introducing a lot of new rules.
(1) coastal boosting - you are off the map and you attack landing zones without taking them
(2) siege boosting - you are on the LZ or near it and your friends siege sectors for you to break sieges
(3) retake boosting - you have two sectors anywhere and you keep releasing and retaking one of them
all three of those are totally unlimited and at the same time very different to each other
(3) is the easiest to stop, as I've said above just say you cannot siege sectors you recently released for a certain amount of time. (2) and (1) you can in theory control by changing goods costs of sieges based on how many you've placed that day, but that will significantly alter the whole of GvG.
DeletedUser653
- Feb 24, 2016
- #18
Medribradrion said:
........
(1) coastal boosting - you are off the map and you attack landing zones without taking them
(2) siege boosting - you are on the LZ or near it and your friends siege sectors for you to break sieges
(3) retake boosting - you have two sectors anywhere and you keep releasing and retaking one of themall three of those are totally unlimited and at the same time very different to each other
(3) is the easiest to stop, as I've said above just say you cannot siege sectors you recently released for a certain amount of time. (2) and (1) you can in theory control by changing goods costs of sieges based on how many you've placed that day, but that will significantly alter the whole of GvG.
Re 1) put back the rule that you have to use your own troops to siege and that you do not get them back if you loose (win they go to 1st DA as now)
RE 2) no idea!
RE 3) Stopping a guild re-sieging their own sectors for a period of time will alter GvG far too much for the honest GvG fighting guilds, much much better is to only allow a guild to siege the same sector 3 times per GvG period.
And reduce points for fighting slightly so its not silly
I do like the idea of tying the points awarded to the defence bonus of the sector, discourges aimless sieging of NPC's and encourages actual GvG fighting.
DeletedUser12146
- Feb 24, 2016
- #19
HRC said:
Re 1) put back the rule that you have to use your own troops to siege and that you do not get them back if you loose (win they go to 1st DA as now).
Isn't it that you never loose attacking army? Win or loose...
DeletedUser653
- Feb 24, 2016
- #20
glavic,
Today i can siege a NPC 100 times and if not on map it costs me 5 goods per siege only.
If I lost my siege army when releasing the siege the goods cost would be the same but that same 100 fights would have cost me 800 troops to place the 100 sieges. so in a few weeks those massive traz armies would reduce to where a player cannot afford to put 100 sieges a day.
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